Bought Rogue Galaxy about a week ago, and it's just an incredible game.
Picked up the guide too, and it's huuuuge~
Very detailed, and in-depth indeed.
In terms of the game in general, it's probably one of the better recently released games i've played.
I'm pretty much addicted to it!
The storyline/plot is pretty interesting, along with the characters.
Voice acting is on point, IMO. Awesome cast that they picked out.
And I love the fact that your equipment changes along with you, when you get a new sword, or a new piece of armor.
I've acquired 5 out of the 7 legendary swords, just trying to level them up to their final forms =P.
Already logged about 50+ hours into it, just loving it!
If you get a chance to pick it up, either to buy or rent, go for it!
Anyways, anyone else have any opinions on how the game was?
Let me know!
I'd like to see everyone else's experience with Rogue Galaxy!
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Rogue Galaxy. Addicted as heck.
#2
Posted 13 February 2007 - 10:45 AM
Ok, first off--Galaxy is NOT a bad game. It is, in fact, a very good game. It offers deep customization, fun characters, beautiful graphics and quick, accessible battles. The localization is choice--voice acting is very well done, and the designs of the characters are a nice departure from the bishie-dominated JRPG front. Plus--no load times!
Yet, for a game that has been sold to us with "wide-open" world views, this game certainly pins us in. For the first few chapters, you are stuck in a singular area with just one path to take--and that path is obliquely pointed out to you thanks to a large blinking arrow on your mini-map. And while you can jump and interact with the environment via special tools and guns, all of it is scripted--the tools only work at specific times, with specific effects, and while there are some intuitive puzzles to be found, its all terribly forced and linear. Nothing ever feels as "fluid" as it really ought to.
My biggest gripe, however, is with the "invisible walls". The developers, after lauding a wide-open, immersive experience, annoyingly hem us in with unseen barriers and annoying limitations to where and how we can move. The game's locations are cliched and forgettable--while pretty, and offering fun little insights, we see the same sort of places we've seen in every RPG prior to.
The storyline is interesting enough, but the characters are unforgivably dull--some outshine the others, but there's an overabundance of cheesy melodrama and very scripted "surprises" that could be seen a mile away.
I may sound overly critical, but the lack of the promised open-ended options really hurts the game. Especially after playing FFXII, this game can only be seen as a pale shadow of what FFXII pulled off. Even the "no load times" thing is more gimmicky than effective.
Still, the gameplay is fun, the customization is interesting, and there ARE fun characters and things to do. It's just...so average.
Yet, for a game that has been sold to us with "wide-open" world views, this game certainly pins us in. For the first few chapters, you are stuck in a singular area with just one path to take--and that path is obliquely pointed out to you thanks to a large blinking arrow on your mini-map. And while you can jump and interact with the environment via special tools and guns, all of it is scripted--the tools only work at specific times, with specific effects, and while there are some intuitive puzzles to be found, its all terribly forced and linear. Nothing ever feels as "fluid" as it really ought to.
My biggest gripe, however, is with the "invisible walls". The developers, after lauding a wide-open, immersive experience, annoyingly hem us in with unseen barriers and annoying limitations to where and how we can move. The game's locations are cliched and forgettable--while pretty, and offering fun little insights, we see the same sort of places we've seen in every RPG prior to.
The storyline is interesting enough, but the characters are unforgivably dull--some outshine the others, but there's an overabundance of cheesy melodrama and very scripted "surprises" that could be seen a mile away.
I may sound overly critical, but the lack of the promised open-ended options really hurts the game. Especially after playing FFXII, this game can only be seen as a pale shadow of what FFXII pulled off. Even the "no load times" thing is more gimmicky than effective.
Still, the gameplay is fun, the customization is interesting, and there ARE fun characters and things to do. It's just...so average.
#3
Posted 14 February 2007 - 01:24 AM
Bought the game, but it's still in it's wrappings since I have to beat FF XII first.
;;
Let me tell you something you already know. The world ain't all sunshine and rainbows. It is a very mean and nasty place and it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life.
#4
Posted 24 November 2008 - 02:41 AM
I play this game before same like hack,final fantasy 12 and more games omg!! this is fun^^

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