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Supreme Commander

#1 User is offline   dot1q 

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Posted 22 February 2007 - 11:38 AM

Looks like SC is going to be the first DX10 game (DX10 patch is not available yet). It also supports dual monitors and multiple cores 100%. I'm playing this game now and this is a game that I've always dreamed about. All out rts with THOUSANDS of units per side. The gameplay is awesome and the graphics are good enough for an rts.

So.. whats the problem? The game is pinning all 4 of my cores and my 8800gtx and I'm no where near the capacity of units I can create. It is noticeably slow. Unlike Oblivion where graphics was the killer, in this game the AI need is so mass that even with the latest hardware, it doesn't seem like it can keep up. Talk about a game ahead of it's time. Sort of makes my rig look obsolete after playing this game. Hopefully the upcoming DX10 update to the game will increase performance to a significant degree.

I'm still enjoying it though..

Anyone else play?

smile.gif
:)
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#2 User is offline   Tr710 

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Posted 22 February 2007 - 12:20 PM

I just checked it out after I see this thread. The game sounds awesome. I'm intrigued by the "THOUSANDS of units per side" statement. As a long-time Starcraft fan who enjoys massing up and devising strategies (there's hardly any strategy in Starcraft, imo), this is very tempting. But a las, I only have a lap top for now, and even with your--I assume--robust computer is still lacking to play this game, my wimpy lap top is going to get murdered. laugh.gif


Quick question: can you battle online? Is it even possible? What with so many units and all.
Bah, humbug!
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#3 User is offline   DanTat 

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Posted 22 February 2007 - 05:58 PM

I loved the game Total Annihilation and this looks very similar, maybe ill check it out.
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#4 User is offline   res0nate 

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Posted 22 February 2007 - 08:54 PM

Uninstalled until I get new parts. Game nearly tore my comp apart =\
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#5 User is offline   Tonyc402 

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Posted 22 February 2007 - 09:56 PM

My brother has this game , plays it on low settings cuz it lags too much on medium(9800 pro , 3.0ghz p4, `1gbram).The maps are massssssssssive and the battles are longggggggggggggggggggg

And from what ive heard from Gamespot review on this game , it even brings the most powerful computer down to its knees. Im sure with a few patches this game will run a bit smoother
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#6 User is offline   dot1q 

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Posted 23 February 2007 - 06:36 AM

QUOTE(Tr710 @ Feb 22 2007, 03:20 PM) View Post
I just checked it out after I see this thread. The game sounds awesome. I'm intrigued by the "THOUSANDS of units per side" statement. As a long-time Starcraft fan who enjoys massing up and devising strategies (there's hardly any strategy in Starcraft, imo), this is very tempting. But a las, I only have a lap top for now, and even with your--I assume--robust computer is still lacking to play this game, my wimpy lap top is going to get murdered. laugh.gif
Quick question: can you battle online? Is it even possible? What with so many units and all.


I disabled the dual monitor support and the performance is a lot better. I managed to build 3000+ units yesterday and the gameplay was still pretty smooth. This game is by far more dependent on warfare tactics than just who can micro manage faster. Starcraft is an awesome game but the game is definitely more about who can micro manage faster at the beginning of a game. If you play with good people, you rarely get to the stages of the upper tech builds. Supreme Commander is completely the contrary. As an example, I tried rushing the enemy with 200 tanks and 100 infantry units (no air support). Their base had ~20 or so of anti air and ground turrets and maybe 50 or so ground units. They also had a couple of air units and bombers. I would say in any other game, a mass rush of a large amount of units would overcome an enemy base, especially when you far outnumber them. In SC however, this prooved to be horribly uneffective. I rushed in with all my units and their artillery shells and air units picked off most of my infantry units and a third of my tanks before I got anywhere near their base walls. They continued to pound the remainder of my tanks with artillery, ground turrets, and continued bombing. By the time ALL my units died, I barely took out a couple of their ground units and wall defenses. Barely got to touch any of their buildings or atrtillery units fortified well behind their walls. The point is this game definitely makes you strategize more and involve all elements and types of units. Obviously in my tactic above, I was missing critical air support and anti-air units. Without such support, I was completely helpless. It was amazing how ineffective a "mass rush" technique was; something which would have worked in almost any other rts. This game is awesome.

Supposedly you can play this online, although I haven't tried. The battles are long and I usually like to play out the single player campaigns before attempting to play online.

QUOTE(DanTat @ Feb 22 2007, 08:58 PM) View Post
I loved the game Total Annihilation and this looks very similar, maybe ill check it out.


It's a sequel to Total Annihilation. TA was awesome and this game just about brings everything you wish TA had and more. They had to name the game differently because the developers did not have legal rights to the name (different production studio and "Mad Dog" probably still owns rights to the name "Total Annihilation). However, I believe the core developers are the same people who made TA. If you liked TA, you'll absolutely LOVE this game.

QUOTE

My brother has this game , plays it on low settings cuz it lags too much on medium(9800 pro , 3.0ghz p4, `1gbram).The maps are massssssssssive and the battles are longggggggggggggggggggg

And from what ive heard from Gamespot review on this game , it even brings the most powerful computer down to its knees. Im sure with a few patches this game will run a bit smoother
Hopefully when they release the DirectX 10 component to the game (I hear sometime in March), it will bring some drastic improvements. Obviously this assumes you have a DX10 card. I hear DirectX 10 has the ability to render units once and use them multiple times as opposed to DX9 where each individual unit is rendered seperately. I'm no expert in 3d rendering, but if the above is true, I think it's quite evident for a game like SC where you're managing 1000's of units at a time, this can be extremely beneficial in terms of performance.

QUOTE

Uninstalled until I get new parts. Game nearly tore my comp apart =\


Sorry to hear that... sad.gif But yeah, like I said before, the AI requirements this game puts on the CPU is tremendous. I guess all the arguments about multi core gaming not being a mainstream factor any time soon is starting to come to a close. I couldn't possibly imagine playing this game on a single core.

------------------

http://www.youtube.com/watch?v=aXqiJeus648...er%2Dpreview%2F

The above is a link to a video showing you what 3 strategic nukes (there are various different types of nukes) does to an enemy base. The screenshot is from a far zoomed out view and judging from it, it seems like a relatively large base with 100+ structures. Complete annihilation~!!.. haha. I guess it's hard to tell from the screen cap the actual scale of destruction but let me tell you, it's HUGE. This is the way nukes should be... smile.gif
:)
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#7 User is offline   I||usi0nz 

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Posted 23 February 2007 - 08:12 PM

Wow, it seems like a cool game. Sad, but i don't know when i will have a good enough pc game that can handle playing this game.

QUOTE
Link taken from http://en.wikipedia.org/wiki/DirectX#DirectX_10

DirectX 10:
Originally called Windows Graphics Foundation, but currently referred to as DirectX 10, Microsoft's new set of graphical APIs was released as part of Windows Vista. Version 10 represents a departure from the driver model of DirectX 9, with the addition of a scheduler and memory virtualization system. DirectX 10 will forego the current DirectX practice of using "capability bits" to indicate which features are active on the current hardware. Instead, DirectX 10 defines a minimum standard of hardware capabilities which must be supported for a display system to be "DirectX 10 compatible". According to Microsoft, DirectX 10 will be able to display graphics up to 8 times faster than DirectX 9.0c[citation needed]. In addition, DirectX 10 incorporates Microsoft Shader model 4.0. Along with the new software architecture, the requirements for GPU manufacturers claiming DirectX 10 compatibility have been made much stricter.[2] Manufacturers will now have to ensure that their products contain a minimum feature set in order to comply with DirectX 10 standards. The reason for these measures is in order to allow developers to create powerful game titles using DirectX without the need to worry about hardware compatibility issues.

However, DirectX 10 is available exclusively to Windows Vista, meaning computers running older versions of Microsoft Windows will not be compatible with DirectX 10-specific applications. Currently, the only graphics hardware compatible with DirectX 10 is the nVidia 8800 series which has thus far limited the advent of DirectX 10-capable applications. Contrary to rumors surrounding the issue, DirectX 10 will not be released on the Xbox 360 via a firmware update due to incompatibilities with its graphics hardware[3].

DirectX 10 has dropped support for hardware accelerated audio, opting instead to render sound in software on the CPU.
So that means the feature pc gaming would only works on windows vista pc? If the graphics uses DirectX 10

Btw, Sung think i can play supreme commander game at your house? haha.
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#8 User is offline   Tr710 

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Posted 24 February 2007 - 11:09 PM

QUOTE(dot1q @ Feb 23 2007, 06:36 AM) View Post
http://www.youtube.com/watch?v=aXqiJeus648...er%2Dpreview%2F

The above is a link to a video showing you what 3 strategic nukes (there are various different types of nukes) does to an enemy base. The screenshot is from a far zoomed out view and judging from it, it seems like a relatively large base with 100+ structures. Complete annihilation~!!.. haha. I guess it's hard to tell from the screen cap the actual scale of destruction but let me tell you, it's HUGE. This is the way nukes should be... smile.gif



I read about that online. I completely agree that that's how nukes should be. It certainly makes the nukes in Starcraft look like child's play. And to see it in action, WOW!!! crazy.gif


I want to play this game sooooooo bad now. sweatingbullets.gif

Bah, humbug!
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