From PopCap games, the same people that made Bejeweled.
Does anyone play? It's the most ridiculously addicting game, and my friend got it during finals week (needless to say, my finals didn't go so well).
The premise of this game is that you plant plants and flowers in your garden to shoot down zombies that try to invade and take over your house and ultimately eat your brains out.
It sounds stupid, but it's surprisingly cute and once you get started it's hard to stop.
And they have a theme song...
http://www.youtube.com/watch?v=0N1_0SUGlDQ...feature=related
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Another (much better) review by GoodAsianDriver:
I first heard about the game through the soundtrack's composer, Laura Shigihara. I found the theme song particularly catchy, and I knew I had to buy the game after listening.
Its a solid adventure that provides plenty of replay value.
Its a simple game that's relatively easy to master, though. I've been playing tower defense games since starcraft and warcraft three, and have played the genre on every platform since. This is a great game for those who have ... never even played computer games before. Its an elementary system, that introduces nuances in baby-steps.
The aesthetic of the game is probably its strongest point. Butter-launching plants to combat zombies is one of those things that sounds so absurd that it simply HAS to be awesome. The game provides consistently witty commentary, balanced with adorable images and animations plants and zombies with a stellar soundtrack. The visual feel and play of the game has a very high level of polish.
What prevents me from giving this game a perfect score, is its lack of 3 things:
1) hotkeys. Using the mouse to drag towers and click on sunbeams can become uncomfortable. It can be argued that gosu starcraft players issue around 200 actions per minute, but Plants vs Zombies involves a lot of dragging with the mouse.
2) multiplayer. This game would be twice as fun if there were some way to implement a multiplayer component.
3) mazing. The placement strategy requires intermediate skill, at best, at the hardest levels of the game. The limited playing field tends to force players into creating a walnut wall with a spikey floor at the front of the field all across the board. The game does an excellent job forcing the player to think about defending in two-dimensional fronts, with the occasional sky attack, but the game feels like it lacks the thoughtfulness of complex mazing to make the gamer strategize in 3D that contemporary TD's demand.
Overall a great game that I recommend to everyone.
P.S. do you guys think we should start having this thread as a info thread? Should I start posting specific level info on here? What do you think?

























