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Game Review Thread Recommendations...Must Plays...etc.

#1 User is offline   Jeffversion2 

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Posted 20 February 2006 - 11:26 PM

Being the other Video Game thread is more like a big discussion about video games in a broader view, I decided maybe this game review thread would be a good idea. Use the format below (or yours if you want) to review a game of your choice...and more I guess if this thread is popular. It'll be your way to help those who want to look up info on newer games before purchasing them to easily check here to hear from those who own it.

GAME REVIEWS:

PAGE 1
Black (credits to res0nate)
EA Fight Night Round 3 (credits to Evil_Monkey666)
Lord of the Rings Battle for Middle Earth 2 (Collectors Edition) (credits to Jeffversion2)
Makai Kingdom (credits to sHiNHaWk)
Phoenix Wright: Ace Attorney (credits to sHiNHaWk)
Snatcher (credits to Range)
Suikoden V (credits to IMAJynXed1)
Star Wars Battlefront 2 (credits to JeffVersion2)
Tales of Symphonia (credits to Minari)
Trauma Center: Under the Knife (credits to Take Five)
Wild Arms Alter Code: F (SPOILERS) (credits to sHiNHaWk)
World of Warcraft (credits to KAME)


Game Title:
Price of Game:
System:
Type of Game: (Shooter...Action-Adventure, Fantasy, etc.)
Released: (approximation is fine)

Graphics: (Good? Bad? Average? Try to base this on the console's capabilities. GBA games cannot compare to PS2 or X-Box graphics obviously)

Graphics Overall Score: (Between 1 to 10..ten being best...you can put decimals too)

Sound: (How was the soundtrack...was it clear and concise sounds that made the game feel "real" to play, etc.)

Sound Overall Score: (Same as Graphics)

Controls: (Easy to learn...TOO Easy? Confusing?)

Controls Overall Score: (Same)

Gameplay: (Story? Characters? Theme? etc.)

Gameplay Overall Score: (Same)

Final Comments: (If any...Special recommendations to certain types of players...etc.)

FINAL OVERALL SCORE: (Same)

I'll post up one later and begin a game listing

This post has been edited by Jeffversion2: 23 June 2006 - 09:59 PM

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#2 User is offline   sHiNHaWk 

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Posted 20 February 2006 - 11:53 PM

I'll throw in a review. Being that I'm the main Nippon Ichi fan here, I'll review their most recent game, Makai Kingdom.

Game Title: Makai Kingdom (Phantom Kingdom in Japan)
Price of Game: $29.99-$49.99
System: PS2
Type of Game: Strategy RPG
Released: July 2005

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Graphics: The graphics in this game are low resolution 2D sprites. While N1 is known and loved (by hardcore gamers) for their use of these sprites, I thought they weren't that great compared to the sprites from Disgaea and Phantom Brave. I am still glad they use sprites though. Its great that N1 hasn't abandoned their fans by using 3D graphics in all aspects of their games...

Graphics Overall Score: 7.5/10

Sound: Hiroshi Takagi was the composer for Makai Kingdom and I think he did an overall great job for making music that complemented the game. He had both serious music and comical music. The sound effects were not that great though. Many of the sounds used for the characters whenever they attacked and moved were repeated. The majority of the monsters make the same sounds whenever they perform actions and it got really repetitive.

Sound Overall Score: 8/10

Controls: Very easy controls. If you've played an N1 game before, then there should be no reason to be confused. Even if you have never played an N1 game before, you should be able to catch the controls with no problem. The tutorial in the game runs you through it all.

Controls Overall Score: 10/10

Gameplay: The gameplay in Makai Kingdom was a mix between Disgaea and Phantom Brave. The turns were like Disgaea's turn system; You characters all acted on one turn, then all of the enemies act on the next turn. The movement system was like Phantom Brave. Instead of a grid system (Disagea, La Pucelle), characters moved on a grid-free field with a circular field of movement. Makai Kingdom's method of calling allies to the field is similar to Marona's Confine (Phantom Brave). The player uses Zetta to invite characters/buildings/vehicles on the field when. When completing stages, you don't necessarily have to kill all the enemies. All you need to do is get the needed score to exit the field and complete. You can do that by killing enemies and destroying or stealing objects from the field. There isn't a world map in this game. Zetta, the main character has his own castle where he has his minions doing his bidding. This is where your characters stand around and you can heal yourself, buy stuff, and talk. The dungeons are the main source of leveling and item finding. You can make dungeons by consuming mana you chracters get from killing enemies. It wasn't good as Disgaea's Item World or Phantom Brave's Random Dungeon. If you leave the dungeon early in Makai Kingdom, it disappears. It was not like that in the other games. So it becomes costly to make decent dungeons. Like other N1 games, characters have the potential to reach lv. 9999. To reach this lv with MAX stats, it requires lots of time from the player. Players can find themselves playing for hundreds of hours making this uber characters. As for the story, its not all depressing and sad like Phantom Brave's story. Its more comical like Disgaea, but Makai Kingdom is still not as funny.

Gameplay Overall Score: 8/10

Final Comments: Makai Kingdom was a rushed title by N1. It was made in 4 months, less than half the time it normally takes for them to make a game. They spent about a year on Phantom Brave. Makai Kingdom was basically a title to tide us over until they released their big title: Disgaea 2. Despite Makai Kingdom being totally rushed, N1 made a decent game. Kudos to them for that. Definitely not for everyone, but fans of these types of games and the company will enjoy it.

FINAL OVERALL SCORE: 8/10


I'll throw in a few more reviews gradually. I'll be doing mainly RPGs.
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#3 User is offline   Evil_Monkey666 

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Posted 21 February 2006 - 12:18 AM

Game Title: Fight Night Round 3
Price of Game:$59.99
System:Xbox360
Type of Game: Boxing
Released:Feb 20, 2006

Graphics:this is the only game out with next gen graphics. i say pick it up if you own a 360. if you dont, id wait till they make more next gen games

Sound:It was okay...actually it was superb

Sound Overall Score:7 or 8 out of 10

Controls: Easy to learn

Controls Overall Score:8

Gameplay: The worst example, however, is my new promoter, a guy who looks suspiciously like the Burger King mascot. Supposedly the guy gives a boost to my "heart" attribute when I train, which is real weird. I mean, since when has Burger King been good for someone's heart? I guess that's the price we pay to make it to the big time in Fight Night Round 3.


Gameplay Overall Score: I give this game 10 it was to good

Final Comments: What ever you Do not go up against
Jermain Taylor or Oscar de la Hoya cuz they can own you...

FINAL OVERALL SCORE:i give this game 10

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#4 User is offline   sHiNHaWk 

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Posted 21 February 2006 - 09:18 AM

Next, I'll be reviewing Wild Arms Alter Code: F. Well I got this game when it came out around November and I thought I'd give it a review now. There will be spoilers so I thought I'd give you all a warning.

Name: Wild Arms Alter Code: F
Price: $39.99
System: PS2
Type of game: RPG
Release date: Nov 2005

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I'm sure a few of you guys have heard about this Wild Arms 1 remake. I think Wild Arms has been somewhat underrated since the first title back in 1997 mainly due to the fact that Final Fantasy VII came out shortly after Wild Arms. I think this game basically fell into Final Fantasy VII's shadow and never got out of it. Despite Final Fantasy VII, I played the original all the way through and enjoyed it. Since, I am a fan of the original Wild Arms, I was interested in how the remake would be. I wondered what the new features would be like, how much of it would stay true to the original version, and what they changed. I'll compare the original and remake, then tell what I think of the remake itself. I'll try to remember the original as best as I can. I haven't played it thoroughly in a few years. I did replay it a bit as I was playing the remake.

Differences from the original and remake:

First, the anime intro. Its no longer right at the start of the game before you press start(Like it was in the OG ). It first appears when you bring Rudy, Jack, and Cecilia together. It plays every time you load your game, and its also by a different animator. I think the person(s) who did the ACF intro is the same person(s) who does the Wild Arms anime.

Equipment has been removed from the game. Instead "skills" are equipped. You'll find various skills that will allow your players to resist poison, fire, etc. Each skill takes points to equip so characters have a limited capacity.

Enemy encounters are also different now. The remake incorporates Migrant Seals like in Wild Arms 3. With migrant seals, you can avoid random battles by cancelling the "!" that appears before a fight. If you have enough migrant seals, you can easily get through dungeons without fighting. With the addition of 3 new characters, you can now switch people in and out of battle. It's convenient if Rudy or Jack are on the verge of death and you need to switch them out before they die. The fighting is pretty much like Wild Arms 3. Everyone runs around, and Rudy has to reload whenever he runs out of bullets. This portion of Wild Arms Alter Code: F is basically like Wild Arms 3. Also, characters have vitality bars that regenerate HP after battles. If the Vit bar reaches 0%, you can't recover HP at the end of battles anymore. This feature wasn't in the original. Overall, the battles are bit bland, but tolerable.

Lots of sidequests have been added too. One particular side quest are the Puzzle Boxes. These are places where you can get items by clearing out colored blocks in almost like a tetris fashion. They're quite a challenge and not the least bit annoying in my opinion. Mariel the Elw will also let you harvest berries and other plants since you can't buy them in stores.


Golems: In the original, the Golems actually looked like ancient relics. In the remake, they resemble Gears (from Xenogears) or Gundams. I really don't like how they look. I much prefer the originals.

The characters have also gone through a lot of changes.

Rudy: Back in the OG Wild Arms, Rudy did a small amount of talking. In the remake, he does not talk at all. When he is required to speak, you either choose what he says or he will simply nod. Rudy became similar to the silent heroes in Suikoden. In the original, Rudy used both a sword and ARM, but in the remake Rudy only uses an ARM. His fighting style is similar to the characters in Wild Arms 3. He has a set amount of bullets and must reload every so often. He Auto-reloads often and there is no longer any need for bullet clips, which I like. Rudy no longer finds different kinds of ARMS , but instead he finds different abilities for his single ARM. Each ability comes with its own set of bullets. The ARMs meisters in this game improve Rudy ARM stats, not the abilities themselves. You can only modify the ARM 15 times, but you can retract any modifications and customize Rudy's arm as you see fit. Alter Parts which are new to the game increase the bullet capacity of a special ability. Some arms require more Alter Parts than others. When Rudy attains Gatling Raid, with the aid Cecilia and Emma, he becames ridiculously powerful.

Jack: He's still similar to how he was in the original. The difference with Jack are in his Fast Draw abilities. Jack use to be able to steal in the original, but with the addition of new characters, he has lost that ability. Jack no longer uses "Secret Signs" for his Fast Draws. His skills simply gain levels with frequent use.

Cecilia: She still has her crest graph sorcery, but there are some spells that are different. Whenever Cecilia successfully performs a physical attack she regains some MP. She wasn't able to do that in the original. Also, Cecilia is now the only person who can summon Guardians. Rudy and Jack are no longer capable of this. Each Guardian has his/her own flashy scene when Cecilia summons them. Just something small, but Cecilia was an avid hamburger eater in the original. In the remake, she loves chow mein.

The following three are the secret characters of the game so can be spoilerish









Emma: The egocentric scientist lady whom you first meet in Adelhyde. Shes now a useable character, and her special ability is to "download" attacks from enemies. All of her skills are listed, but are blacked out. When you download a skill from an enemy, it will lighten up and become available for use.

Jane: A famous wanderer girl. She is usually accompanied by her butler. She is another ARM user and she also fills the role being the thief. Shes one of the fastest characters in the game with speed higher than Jack's. Shes has an ability that lets people act right after her. So she is good when using slow characters such as Rudy and Cecilia. Her character is slightly more developed in the remake. She seems to show more affection towards Rudy in the remake than in the original.

Zed: Yes, the "Mid-Boss" of the game becomes a useable charatcer. He retains all his Mid-Boss aspects such as ducking out of a fight, claiming it as a draw when he clearly lost. Stat-wise he is a great character, but some of his skills are not that great.


***********************************************




The controls are not bad at all. I experienced no delays or problems with the controls. Controls with RPGs are rather easy and it stays that way with this game




After putting some time into this game, I can definitely say that its harder than the original. Although it is still not insanely difficult. The 255 Heal Berry item dupe is gone from this game, so you can't make your characters uber powerful from the start. The battles can be a bit tough sometimes especially if you don't have the right kind of magic. The gameplay isn't very bad at all. If the battles get repetitive and annoying while you are running through dungeons, you can always avoid the battles, so its all good. The music is decent. It was nothing grand, but the music still complimented Wild Arms' western theme well. Michiko Naruke definitely improved on the music. It was entertaining listening to the original tracks and the remake counterparts. The story moves kind of slow, and the same goes for the character development. It takes a while for Jack's character to develop and Cecilia seems to stay the same. The only character who seems to show the most development is Rudy. Another thing I liked in this game was that they resolved events that were previously unresolved in the original. The graphics are decent. The graphics remind me of Skies of Arcadia, but a bit better. The characters have no voices, so they have the characters express emotion on their faces like what was done in Skies. I can honestly say that I'm enjoying this game. I reccommend it to anyone who is a Wild Arms fan. Definitely not a game for a everyone. Not something epic, but I'm sure it will appeal to some people. I think I've touched on most of the aspects of the game, and if I haven't I'll refrain since this review is ridiculously long already.


Which one did I like better? Its hard to say because there are things done better in the original that I liked more than its remake version and vice versa. I pretty much like both versions equally.

8/10
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#5 User is offline   Godotology 

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Posted 21 February 2006 - 11:58 AM

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Game Title: SNATCHER
Price of Game: at the time it was $49.99, pricing can vary on system and availability
System: Sega-CD, PC-Engine CD, MSX2, Playstation, Saturn. Sega-CD version reviewed here
Type of Game: Adventer/Digital comic/shooter
Released: 1988 (MSX2), 1992 (PCE), 1994 (Sega CD), 1996 (Saturn, PS1)

Graphics: very good for the first three machines. on the 32-bit consoles, they are simply touched up.

Graphics Overall Score: 10, for its time, it really pushed the color pallette, especially with the Sega-CD and
PC-Engine cd versions.. colors were comparable to SNES quality. Game is full of cinematic cut scenes, as expected for its genre.

Sound: Opening and ending songs are great. Most of the inbetween BGMs don't have too much sound, but they suit the situation. i.e. elevator music at the office, spooky music when doing investigations, etc.

Sound Overall Score: 8

Controls: too easy. most of the investigation scenarios is simply menu based. shooting scenes are based on an imaginary 3x3 grid in which your D-pad can hit all 3 sections.

Controls Overall Score: 9 (its simple, but it does its job)

Gameplay: The menu system is where you'll do most of your work as you use it to investigate, observe, and move about the game. The story is where the game shines. You are a detective who was found frozen in Siberia along with your wife.. you have no recollection of your past and neither does she. You both are brought to Japan to work. You (Gillian Seed), work for an agency called Junker where you investigate the recenet Snatcher phenomena.. Snatchers being androids who kill humans and assume their identity. No one knows where they come from or what their goals are, however your character is tasked with finding out who is a Snatcher. Assisting you on your mission is Metal Gear.. yes THE Metal Gear, he's just alot shorter now and can talk. On the domestic side, because you have no memories, your relationship with your wife is strained. The storyline is deeply addictive and because of this, the game might feel too short as it could be easily beaten within 2-3 days.

Gameplay Overall Score: 10

Final Comments: Outside of the Metal Gear series, this is perhaps one of Hideo Kojima's best works! The story line and its complexity lives up to his name. Since the game has appeared on a number of consoles, here are some of the main differences between them. The MSX2 version is the original version.. since the MSX2 has a limited color palette, the graphics are the "worst" in comparison to its other ports. However its still very good for the system. The MSX2 version also is missing Act 3. The PC-Engine CD and Sega-CD version are virtually identical, I believe both versions added in Act 3 as Kojima now had the CD-medium available to expand his ideas. The PC-engine cd was released with more extras, while the Sega-CD version (particularly the American version) has 1 or 2 extended scenes. Since the Sega-CD version is the ONLY version that came out to the US, this is probably the one to look for. The Sega Saturn and Playstation versions offer redrawn graphics to bring it into the 32-bit age, however alot of the violent scenes were toned down, and some didn't like the remixed music. There is also another MSX2 variant called SD-Snatcher.. unlike all the other versions, everyone is Chibi-fied and the game is in an RPG format.. however compared to the original MSX version, it has more colors and includes ACT 3. SD-Snatcher has been fan translated into English. If one looks hard enough, one could find all of these easily downloadable.

FINAL OVERALL SCORE: 9

In Game images:
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comparison of Snatcher and SD snatcher characters
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Blacker than a moonless night, Hotter and more bitter than hell itself... that is coffee
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#6 User is offline   SeEdFrEeDoM 

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Posted 23 February 2006 - 12:13 AM

is anyone here is doing a review on Grandia III, cause i just wanna know before i buy it! =D
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#7 User is offline   res0nate 

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Posted 23 February 2006 - 07:23 PM

Dave, you are my hero. Snatcher has to be one of the most underrated games ever.

Seedfreedom, my opinion for Grandia 3 is biased cos I've played the import then grabbed the domestic release, still not happy w/what they've done to the game in general.

Title: Black
Price: avg price of a console game in your respective areas
System: xb / ps2
Genre: Fps
Rls date: Already out.

Visuals: The game is stunning. The focus was on the guns and carnage that revolves around them. The particle effects, explosions, ragdoll physics and the "interactive" environs when things get shot, blown up and away. They've got some pretty good live sequences as well.

Audio: Pumping this out through a surround sys and you're guaranteed to shake your house down and your neighbours. The soundtrack and the individual sounds each gun make are great.

Controls: Eh, this is a personal preference. I would've liked to see the game allow kb/mouse setup but I digress; it's typical fps+console controls and they're good enough. Can't tweak the sensitivity in terms of lookspeed, just the general option to invert your "look" mode.

Gameplay: This is probably the most intense fps game you'll ever play. I thought FEAR was crazy [for the first little while] but Black is on a whole new level. There isn't much of a story and it's quite linear. You do have the usual bonus objectives and unlockables, other than that there isn't enough replayability [unless you're a completist] and no multiplayer at all. The AI is questionable, still better than others in the fps genre though.
Atleast when you're presented w/objectives you've got a few ways to go about them. Whether you want to take the high road or a direct route through the walls in the building itself, you can do it.

Closing notes: This is a game where you can beat it once and know that anytime you pop it back in, you'll have fun killing and blowing shiit up. Other than the obvious gripes [no big replay value; ai; no mp; somewhat short gametime] the game is great for what it offers.
You HAVE to play this on HD and have a surround sys to do it justice.

Visuals: 10
Audio: 9
Gameplay: 7
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#8 User is offline   Godotology 

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Posted 25 February 2006 - 05:50 AM

QUOTE(res0nate @ Feb 23 2006, 07:23 PM) View Post

Dave, you are my hero. Snatcher has to be one of the most underrated games ever.


lol thanks.. definitely very underrated.. and definitely very playable as the ISO and mp3s for the CD image are out there, along with a perfect Sega-CD emulator.. not that i'm endorsing illegal downloading.. phew.gif ph34r.gif
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#9 User is offline   sHiNHaWk 

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Posted 25 February 2006 - 07:32 AM

I thought SFIII and MvC2 were the best 2D fighters out there until I played...


Shaq Fu!


The graphics were utterly amazing, surpassing those found in the Guilty Gear games. The soundtrack was equally grand, exceeding the awesomeness of musical scores from Zelda:OoT and FFVII. The gameplay was just too good. Nothing but intricate combos. It left nothing to be desired. OMG nothing is better than this game starring that monstrousity of a basketball player.

Overall Rating: MADEOFWINANDGOD/10















This is just a joke review. Don't take it seriously. Real Rating 1/10
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#10 User is offline   Jeffversion2 

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Posted 25 February 2006 - 09:57 PM

Game Title: Star Wars Battlefront 2
Price of Game: $45 - $50
System: PC (Review), Also on PS2, X-Box, and PSP
Type of Game: First/Third Person Shooter
Released: December 2005

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Graphics: The graphics are superb, yet have a few minor areas which could be improved. Not like I really noticed them anyway. The intense action of brilliant green, red, and blue lasers zipping around with brightly colored thermal detonators blowing up around you...there's no time to notice the scenery. Stages include places from all movies, from Yoda's humble abode in Dagobah to Padme's planet Naboo. Each stage is unique and contain pleasant visual surprises. For example, on Endor, leaves cover hearly 70% of the battlefield, making it harder to see enemies. Dagobah is covered in a dense fog, making it hard to find enemies. Areas of improvement could be a more sharpness to the graphics, which sometimes looks less detailed and uninteresting. Despite that, this game is a jewel compared to the other Star Wars games out there.

Graphics Overall Score: 8.5/10

Sound: The "pew pew" of the rifles covers alot of the sound in the game, which also boasts a impressive soundtrack. Although not overwhelming at first, the songs were in actuallity not meant to be heard and listened to intensely by gamers. You will not hear the Imperial March BLARING over everything like norm in SW games, instead hear a softer, more battle friendly song. Certain movie references are brought out, such as the Ewok song heard at the end of RotJ and the Cantina song heard most in ANH. Other than that, the occasional voice of one of your comrades is heard over the gunfire, either supporting you with quotes such as "way to go" or "save some for us" to the warnings like "Chicken Walker!" or "Grenade jump!".

Sound Overall Score: 9/10

Controls: The controls, like most PC games, are very easy to learn. Basically all you need to know in this game is how to shoot and move and you can play it off the get go. More complicated controls like that of the Jedi or Sith can take time to master, for just swinging your lightsaber like crazy does not work in these games anymore. The controls are complicated when playing on a keyboard+mouse combo like me, but is not impossible. A controller for the PC would make it alot easier to jump and crouch when needed, but a person can play just fine with the combo I mentioned earlier.

Controls Overall Score: 7.5/10

Gameplay: Star Wars Battlefront 2 offers the most comprehensive Jedi and Sith heroes since that old crap Star Wars fighting game for the PS. Heroes for the Good side include the lesser known Ki-Adi-Mundi and Aayla Secura, and the more well known Han Solo, Luke Skywalker, and Obi-Wan Kenobi. Yoda once again makes his second appearance as a playable lightsabering character. On the evil side you can be Grevious, who is a four lightsabering monster, or the most subtle Jaggo Fett with his assortment of weapons. Once you get past the amazement of Heroes featured in this game, you'll notice the new game mode of "Galactic Conquest". A much more longer process than the last game's, GC involves you moving a fleet or fleets to capture planets from your opponent, sort of like a long long long game of conquest in regluar mode. Your opponent also has a fleet, and will attack your planets too. With each victory and loss you get credits, which can be used to purchase Bonuses, unlock troop types (you only get a soldier class in the beginning), or to construct new fleets.

Another New feature is Space Combat, in which you have to assault the opponent's starship. You have four classes of ships to choose from, many you will immediately recognize from the movies like the X-Wing and Tie Interceptor. Game modes include Capture the Flag (either 1 flag or 2 flag), An all out melee between heroes (Good vs. Bad), And hunt (ie. Jawas vs. Tusken Raiders). Online battles are a thrill as well....but the game is still fun just playing it on your own without friends.

Gameplay Overall Score: 10

Final Comments: This game can appear rather cheap to Call of Duty or Millitary junkies of that sort...it is more of a shoot-em up kill everyone than a strategic assault game. Star Wars fans will love it for sure.

FINAL OVERALL SCORE: 9.5/10
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#11 User is offline   KAME 

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Posted 02 March 2006 - 12:18 AM

Game Title: World of Warcraft
Price of Game: $59.99 CAD (Approx. 15$ CAD a month for subscription)
System: PC
Type of Game: MMORPG
Released: Retail=Nov2004 / Beta=Early2004(?)

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Graphics: Well considering this is on PC, it doesn't really come on top in graphics. However, the detail and style they chose is definately unique and attracting to the common person. It has some nice special effects in game, as well as Realistic effects. (Blur under water, tree leaves sway, and such.)

Graphics Overall Score: 7.5/10

Sound: If you have ever been a fan of Warcraft 2 or Warcraft 3, the soundtrack is definately in tune with what you would expect. The music fits the tone and atmosphere, creating a more interactive effect. (Such as the ditzy music when entering Gnomish areas or the spooky soundtrack in Undead zones.

Sound Overall Score: 9/10

Controls: Here is where I think WoW(World of Warcraft) has it best. They use the WSAD format, with customizable key bindings so you can change all the buttons for any of the spells. The control scheme is simple to learn and once you get a good hang of it, the controls feel much more natural. In PVP, the controls and how well you use them really define how good a player you are.

Controls Overall Score: 10/10

Gameplay: To be blatantly honest(although some may not agree), WoW can get really boring and repetitive. Although there is MUCH content to explore, for some the game just gets boring after 60. However the gameplay itself is fun. In my opinion, the grind to level cap is alot easier than other games. You really have to get into the game to actually enjoy it.(ie. Hardcore) WoW was definately not built around the casual gamer, so it's not a real 'pick-up-and-play' game.
All in all, if you have heard someone say that WoW is a boring game and they haven't hit 60 and begun doing high level epic content, then there is really no real reason to believe in that person. The content for level 60 goes far beyond alot of games I've played (MMO). However, like I said, it takes alot of time and dedication to play the game. (Reason why alot of people quit after they hit 60)
Also, the ingame community is usually pretty good. Of course, there are 'donkeys'.(think JAck____)

Gameplay Overall Score: 8/10

Final Comments: I already explained this somewhat. So in short, hardcore players will enjoy this game. As with the casual gamer. However the casual gamer will by chance, never experience any real high level content in the game, which is where most of the fun comes from.

FINAL OVERALL SCORE: 9/10


PS - MRBOOBOO is hardcore geared ! and he's a donkey too. lol jk
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#12 User is offline   Jeffversion2 

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Posted 04 March 2006 - 11:49 PM

Game Title: Lord of the Rings Battle for Middle Earth 2 (Collectors Edition)
Price of Game: $54.99
System: PC
Type of Game: Strategy, MMORPG
Released: 3/2/06

Graphics: When I first loaded this game tonight after buying it from Wal-Mart an hour earlier, the first graphics of the Lord of the Rings trilogy that caught my eye was the magnificent view of Argonath shared by fewers of the movies. That same view welcomes you each time you go to the main menu, and still I can't get enough of it. Based on what I've played, the graphics are much more superb than the last game. Crystal clear character models make it a delight to play...and sometimes you find yourself just watching in awe as the Uruk-hai blow up your fortress without mercy. Fans who know anything about LoTR will recognize the beautiful and dark sceneries of the trilogy, from the tranquils of Rivendell to the death and destruction of Minas Morgul and Mordor. Truly, this game is a pleasure to look at.

Graphics Overall Score: 9.5/10

Sound: As I viewed the two large, menacing statues of Elendil and Isildur (or was it his brother and Isildur?) the first sounds that welcomed my ears was the soft, calming theme of the Shire heard in throughout the movie. Although it was expected, the soundtrack in this game included many of the songs from the movie, and also included lines from the movie as well. You can still hear the famous voices of Viggo Mortensen, Elijah Wood, Karl Urban, and even Ian McKellen as their potrayed characters. The cheering of the men of Gondor when they win is an amazing sensation...it is if they are cheering for your success in leading them well.

Sound Overall Score: 9/10

Controls: The Controls are relatively straightforward, and basically the same from the last game. It is very straight to the point, and has it's share of hotkeys to make the game run faster for you. Nothing much else can be said about this often-seen control layout

Controls Overall Score: 8/10

Gameplay: Playing War Of the Ring mode is a helluva fun time. Sort of like a turn based capture territories game while you defend your own, WotR mode is a new feature to the game and is starightforward and easy to understand for beginners to instanly play. Veterans will also find it challenging on harder levels. The thing I most enjoyed about this game is the ability to create your own heroes. Pick from being a Shield Maiden to a Dwarf and customize your heroe's powers and sterngths. Then once you are done, select him or her as a hero in a skirmish and off you go. There are many other features in BfME 2 that you can discover for yourself.

Gameplay Overall Score: 10/10

Final Comments: This game is fun whether you are a LoTR junkie or not. The basis of this game is a truly captivating Strategy game with all the trimmings to becoming game of the year. Improving from the last one, this is recommended to ALL

FINAL OVERALL SCORE: 9.5/10
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#13 User is offline   sHiNHaWk 

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Posted 05 March 2006 - 03:06 PM

I will now review Phoenix Wright: Ace Attorney

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Game Title: Phoenix Wright: Ace Attorney (Japan name: Gyakuten Saiban)
Price of Game: $29.99 ($40+ on ebay)
System: Nintendo DS
Type of Game: Law(?)
Released: Oct. 12, 2005

In this game, you play the part of Phoenix Wright. A 24-year-old male who is fresh out of law school and just started his career as a defense attorney. The game starts off with him explaining who he is and it also gives you the basics of the game.

Graphics: The graphics for this game are pretty good. Keep in mind that this game was remade from the GBA: SP so its graphics won't be something epic. However, the graphics fit the game perfectly and I find nothing wrong with them. The expressions shown on characters perfectly capture how they feel or react during certain situations. 10/10

Sound: The sound overall was great. The talking mainly consisted of "blip blip blip", but the "OBJECTIONS!" were always nice to hear. Its also great that the game is voice sensitive in which you can yell out "OBJECTION!", "HOLD IT!", and "TAKE THAT!" and the game will proceed. Very nice interaction with the game. 10/10

Controls: Controls are way easy. All you have to do is use the d-pad and the stylus at times. Easy/10

Gameplay: Gameplay is seperated into two sections: Investigation and Trial. During investigations, you look explore crime scenes and other areas for evidence and information pertaining to the case that you are currently in. You basically move from area to area scanning the surroundings or talking to people trying to get information out of them. In trials, you use all of evidence and information that you found during the investigation. A witness is put up on the stand to give his/her testimony to the trial. Your job is to have Phoenix find any holes and/or contradictions in the witness' testimony by either pressing their statements or presenting evidence that does not follow their testimony. It starts to get fun when you really jumble the witness and they begin to lose it. This game really makes you think and I think its rather fun to solve all these cases. The characters are also very comical. They're not boring at all and they fill in their roles very well. Also, as you get further into trials, you can find yourself really getting into all of it. Its also really fun when something hits you and you figure out whats been going on in the game. It can be difficult and frustrating when you can't figure what you need to do though. 10/10

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Final Comments: Overall, this is a great and unique game on the Nintendo DS. Its something fun and different. Its Capcom's attempt to release a unique game and it doesn't suck. If you're tired of all the repetitive shooters and RPGs that are being released, go and give Phoenix Wright a try. However, its not a game for everybody. If all you like to play are FPS and sports games, you will most likely not enjoy this game (and I pity anyone who can't see how great this game is). A must-buy for the DS.

FINAL OVERALL SCORE: A well deserved 10/10
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#14 User is offline   Take Five 

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Posted 01 April 2006 - 01:17 AM

Game Title: Trauma Center: Under the Knife
Price of Game: $30.00
System: Nintendo DS
Type of Game: simulation
Released: october 4, 2005

Graphics: Good. the characters are all drawn anime style and have many different expressions so you're not always seeing the same faces. the graphics during the operation sequences are also good. things look pretty realistic as far as a DS can handle.

Graphics Overall Score: 8/10

Sound: there aren't too many different tracks, usually ranging from one or two for each situation or setting in the game. still, the music does the job. the operation theme really gives you a sense of urgency like you would expect. sound effects were also good and have a large variety.

Sound Overall Score: 7/10

Controls: controls are not too hard to figure out. essentially everything can be done with the stylus.

Controls Overall Score: 9/10

Gameplay: essentially this is like the old board game operation except you're not just removing objects from someone's body. you have to do a variety of things such as inject medicine, suction out blood, use a laser to burn tumors, etc. there is basically a much larger variety of things you have to do in this game. the game is structured with sequences where you read text to get through the story interspersed with operation missions. you have to do these within a time limit and have a limit for "misses" or mistakes you make. in addition to that, the patient has a health meter that you have to keep a track of. if any of them expire, you fail. for all first time missions for a certain type of operation, you are guided with instructions from your nurse about the procedure and the tools you have to use. after that, you will have to remember the whole procedure, which can be difficult. throughout the game, you typically have to do repetitions of previous operations except at a higher difficulty, which can get boring. still, there's quite a bit of variety of different operations. sometimes the game can get extremely frustrating due to the difficulty. it can feel like you need superhuman dexterity to beat certain operations. you will have to work fast and switch between different tools often. having to keep track between the patient's vitals, your task, and the time can be pretty difficult. even your power to slow down time(which you acquire later in the game) may not save you...
overall, the concept of the game is interesting but the repetition of missions and the sometimes insane difficulty can really make the game frustrating.

Gameplay Overall Score: 7/10

Final Comments: if you want a DS game that actually makes you use your stylus, then get this. or wario ware touched...which i would prefer more =P

FINAL OVERALL SCORE: am i actually supposed to average this based on my other scores? oh well i'll just put 7/10 lol. it's around there anyway.

cr: delline @ soshified
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#15 User is offline   IMAJynXed1 

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Posted 22 April 2006 - 06:57 PM

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Game Title: Suikoden V
Price of Game: $39.99
System: PS2
Type of Game: RPG
Released: 3.21.06

Graphics: The ingame graphics are great but nothing spectacular. Most of the time the camera is zoomed out, but once zoomed in you can see the smooth details for the characters and the world around. Most towns being kinda bland and gray near the beginning because they are within a castles terrirtory. But once you get further you come across rich, colorful and very interesting towns. The cutscene graphics are amazingly beautiful. Characters are colorful and fluid in movement. They show a wide range of emotion from facial expression and movements.

Graphics Overall Score: 8/10

Sound: Great soundtrack. The opening music is fantastic. I wouldnt say its better than II or III's but its very asian sounding with very nice guitar arrangments. All of the music fits well with the situations and towns. But I must say there is one song in the game that is probably the worst Ive ever heard in a game, and I cringe everytime I hear it. But its fits well into the town that it is being played in, so it was understandable.

The voice overs are excellent. The words are clear and well spoken. They do not sound rushed or forced. And there is none of that 2 second pause between characters talking to each other, it sounds like a regular coversation between 2 people.

Sound Overall Score: 9.5/10

Controls: Simple. The buttons are the basics for RPG. Confirm. Cancel. Open Menu. You can play the game with only your left hand if you ever feel the need too. wink.gif

Controls Overall Score: 10/10

Gameplay: It is extremely deep. The first few hours of the game is spent on developing character relations and the nation, its history and its politics. Many players will become bored with it if they tend to want action over story. But many details are revealed within those first few hours that will help engolf you into the main story when it kicks in around the 7-10hr mark.

From then you as the silent Prince (that you name) will have to assemble 107 other Stars of Destiny and try to figure out the mysteries surrounding the Sun, Dawn and Twilight Rune all while fighting a war. Each 107 SoDs are given alot of detail and personality. Many of them require a sidequest to be complete for them to join your cause. While others will only join your party if you happen to have one of thier comrade or enemy with you already. One character himself will be able to get you 5 others, so missing him will ruin your chance of getting all 108 SoDs. And through investigating each characters will you find out more of thier background, such as where thier from, why there here, family relations, thier little quirks, and maybe a couple more mysteries. Plus there are a few returners that fan will enjoy to see back, and having a larger role in the game.

The story itself revolves around a civil war within the Queendom of Falena. There are many surprising moments in the game, a great mix of love, loyalty, friendship and betrayal. Each new event will make you want to find out why it happend and why a character did or said what they said. The Prince will have many choices throughout the game. Some are only there to give a little personality to the Prince, with comical remarks, while others will change the course of the game. It could be minor or extremely drastic. Which adds more to the replay of the game, given there are a total of 11 different endings. There are 7 premature endings that will either give you a game over or a little scene as to what happened afterwards. (The Princes choice can determine a premature ending.) There are also 4 endings that you will get if you finish the game to the end. And they will depend on how many SoDs you have befriended and how you treated 2 other characters in the game with the choices you make. But if you don't want to rush to the ending there are so many other things that you can do it consume your time.

I'll quickly run through the HQ and battle system now. Just so this review doesnt get any longer. Once you get your headquaters you'll be able to recruit characters that will open shops in your HQ or allow you to play certain minigames for money and prizes. You'll be able to play a poker-like game, chess, a tile/memory like game, fishing, race dragon horses, and even place bets on them. You'll also be able to farm, raise fishies, and help create a resturant menu. Plus the great and hilarious baths scene you can get by bringing certain characters to bathe together. Also comment box and newspaper will add more to the interaction of the characters to each other, as they are often talking about one another. The only thing I didnt like was how characters didnt really move around (like say Radiata Stories.) The HQ is a bustling community with many fun things to do.

The battle system can be broken up into 3 sections. First is the main battle system you'll be seeing alot of. It plays very much like I and II. There are 6 characters to the battle party and they are either short, middle, or long range. You can have up to 10 characters with you on your journey (6 to battle, 4 in entourage) that can be switched out anytime you like. The formation system is new to the series and it adds alot more customization for the SML system. Different formations will give stats bonus as well as a formation skill attack that can be used once in battle (but the True Men formation is broken and you can use it as many times as you want.) By playing around with the formation system, the rune system and exploiting broken characters youll be able to get a single character to deal 9999dmg to one enemy, or all characters together to deal 9999dmg to all enemies. Character Unites also makes a return. So its always fun to try different combination of characters to see if you get anything. Second is the 1-on-1 duels. It still plays very much like the previous installments in a rock-paper-scissor fashion. Except now you will only be given 3 seconds to make your choice of Attack, Defend, or Special. You can counter your opponents attack by reading/listening to what they say before they make thier move. Each duel was done seperatly, so each duel animation will be different. And it won't always be the Prince who will be dueling. Last is the war system. Again its like rock-paper-scissor, but its in real time. And at times you'll be fighting on land and water at the same time. There are time when things can get confusing from it because everytime there is a battle between troops you are shifted to where they are and forced to watch them fight. So you could be jumping for top to bottom, left to right and all you wanted to do was move a unit a little further ahead. Each troop will have 3 characters to it and they each will have thier own skill. And youll be able to add and remove the characters, so again more customization.

I should prolly mention loadtime a bit too. For me they didnt matter because they are about as long as any other RPG game. Only difference is SV tells you its loading with little 2D sprites of characters walking on the screen (or Viki's case blinking around.) Other games will hide it or just show a black screen.

Gameplay Overall Score: 9.5/10

Final Comments: This game does not require that you play the previous 5 games (Tactics included) to understand it. Itself is a standalone with a rich world, rich history, rich characters and a truely epic story. But there are many references to the previous games that you will smile to yourself if you have played them before. Many wondered if the average IV was the end for the Suikoden serie, with Suikoden V, its truely redeems the serie to its greatness. So if your looking for an RPG with detailed character development, a story that deals more with politics then "boy saves world" give Suikoden V a try.

FINAL OVERALL SCORE: (but as most of ya'll know, a very bias) 10/10 tongue.gif

btw Georg Prime owns you!!
- YIP YIP -
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#16 User is offline   sHiNHaWk 

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Posted 23 April 2006 - 10:27 AM

I don't think I treated Lym well enough to get the true ending... I might end up with the Georg ending...
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#17 User is offline   Minari 

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Posted 30 April 2006 - 07:52 PM

I shall be reviewing "Tales of Symphonia" by Namco^0^ (Warning, some spoilers! very few, though, like what attacks you can get and what characters you're going to get later on...^^'')
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Official Site: http://tales.namco.com/symphonia/

Game Title: Tales of Symphonia

Price of Game: $29.99, I believe... for the Gamecube version, anyway...

System: Gamecube, and I heard that there was a release for PS2 as well...

Type of Game: RPG, Adventure, some action=)

Released: 2004(?)

Graphics: The graphics are CGed, but not bad. I also like the skits, since thye show you a better version of the character there... Ah, you'll see what I mean....xD I personally think they could've done better with it, but it was okay, since the mini-skits have very nice graphics... The battle graphics are the best, though... They're really amazing, especially Raine's "Revitalize" and Sheena, when she's summoning...=)

Graphics Overall Score: 8.1 It could've been better, on the field map, but I'm pretty satisfied with it=)

Sound: I love the music in this game, but the beginning, "Starry Heavens" by Day After Tomorrow, unfortunately didn't make it past the Japanese-English translating companies... The music in the dungeons sort of get boring after a while, though, since it's the same thing over and over... But the battle themes are really nice, they really put you in the mood.

Sound Overall Score: 9.5

Controls: You get used to the quickly, and it's fun... Since most people like to play as the main boy (actually, he's the best character besides Sheena to play with), since he's fast and has a lot of awesome moves. You get to exercise your hands. xD

Controls Overall Score: 10. Couldn't have been any better.

Gameplay: The story is awesome, and the character development is rather impressive, too. This game also has other things like character relationship stats (which will play a big role when you get up to the end of the 1st disc), cooking (I LOVED this feature! though, you have to find the people who teach you the recipes... They're called wonder chefs, and are disguised as items in buildings in towns that don't really belong there...) It's also pretty long and complicated (not really, but you'll need at least 50+ hours of gameplay to beat it...xP) You'll want to play this one at least 6 times! xD The artist also did a very nice job with the character design... And this is one of the games where you can actually get costumes!! (in the 2nd disc, anyway...=.=")

Gameplay Overall Score: 9.6

Final Comments: I loved this game.... I borrowed it from my friend and I still dodn't give it back.... MWUHARHR!!!! I'm playing it for the 3rd time now, since you get special features when you restart the game after you beat it.... Especially recommended to LoZ fans and most RPG lovers.. This game is awesome for you people! +)

FINAL OVERALL SCORE: 9.4

People, you gotta play this! It's awesome! ^0^

Screenies and Game Images (keep in mind that the screenies suck like crazy compared to the real thing...xD):
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#18 User is offline   Strawberry Boba Tea 

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Posted 07 June 2006 - 10:25 AM

I didn't see this thread until now. Good idea. Thanks for all the reviews so far because it's a great help. I wonder if I should do a review for a game too?
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#19 User is offline   geneyoonit 

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Posted 16 August 2006 - 11:52 AM

hey im looking for some good MULTIPLAYER games for xbox360... any recommendations?

keep in mind... that i wanna play w/ my little sister, so no gore/sex/.. u kno.. keep it rated E for everyone biggrin.gif

g e n e y o o n (it)

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#20 User is offline   Evigilant 

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Posted 05 October 2006 - 09:22 AM

QUOTE(geneyoonit @ Aug 16 2006, 10:52 PM) View Post

hey im looking for some good MULTIPLAYER games for xbox360... any recommendations?

keep in mind... that i wanna play w/ my little sister, so no gore/sex/.. u kno.. keep it rated E for everyone biggrin.gif


I'd say go with either texas hold 'em or Uno.

OIF III: October 20th, 2004 - January 6, 2006
OIF V: June 1st, 2007 - May 6th, 2008
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